1.6. - "Red Alert"

Gregory
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1.6. - "Red Alert"

Postby Gregory » 02 Jun 2015, 01:42

  • Reviving on dynamic transport should no longer resurrect you (this fixes strange resurrection bug in RoV)
  • Glyph of the Monkey (mage) will now properly change model and sound of Polymorph
  • Glyph of Innervate (druid) should now apply 10% regen to master after "innervating" another target
  • Unstable Affliction (warlock) - fixed dispel damage (properly doubled as od 4.3.x, and so on)
  • Gates in Nagrand Arena should disappear after few seconds
  • Reaping/Blood Rites (dk) - converted runes won't drop on timer during combat
  • And finally... visual effects of several spells will change depending on caster faction. This applies to: Ring of Frost, Flare, Desecration, Smoke Bomb, Consecration (maybe, not tested), Ice Trap visual, Power Word: Barrier, Fungal Growth. One visual is missing - Hand of Gul'dan, which for now does not have its visual swap implemented.

Gregory
Core Developer
Posts: 4921
Joined: 20 Sep 2009, 14:51
Location: near Pilsen
Contact:

Re: 1.6. - "Red Alert"

Postby Gregory » 03 Jun 2015, 02:00

Small fix to the visual effect thing - now you should properly see enemy spell with "enemy visual", and friendly spell with "friendly visual".


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