Tomorrow:
- Vehicles, which should "hide" you inside (i.e. Wintergrasp siege vehicles, SotA vehicles, ..) should now properly make you unselectable
- Siege damage won't scale with level when it should not
- You should now be properly visible on vehicle for other players also.
Strand of the Ancients fixes (still not in battleground rotation):
- Demolishers and cannons should now have proper HP, damage and level.
- Defender's Portal should now also work properly
- Round countdown should be displayed and show proper time to the end of current round
- When you fall off boat during initial arrival, you will be teleported to the beach after start
- When you're dead on graveyard, that is being captured by opposite faction, you will be teleported to your second nearest graveyard
- And many other, mainly minor fixes.
Thanks everybody for participating in Strand of the Ancients testing runs. In a few days, there will be more of them, so we can be sure everything's OK, and the battleground is ready to be launched officially.