3.1. - "Spinning wheel"

Gregory
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3.1. - "Spinning wheel"

Postby Gregory » 04 Jan 2014, 12:53

Yesterday, Freghar and I worked on core optimalizations to allow much better gameplay with more than 2000 (1800) players. Our attempts were definitelly meaningful, because the CPU load were reduced by approximatelly 20-30% on one core (let's say 3-5% in total, although we can't say it), and that's worth it.

Optimalizations has been done in these sectors:
  • Power regeneration and everything connected with it
  • Creature movement and their transition between several states (reduced checks, replace them with more logic ones, ..)
  • Dynamic VMap usage (we are now caching several stuff instead of recalculating it every time it's requested)
Please, report all errors, that appeared from yesterday evening, and they are connected with those fixes.

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