Pretty lights

Artisan
Core Developer
Posts: 1523
Joined: 03 Oct 2009, 18:56

Pretty lights

Postby Artisan » 06 Sep 2013, 01:28

Mozu sa vyskytnut komplikacie !
  • Pouzivat ich moze iba raid leader danej party/raidu.
  • Pri pouziti markeru rovnakej farby by mal predchadzajuci marker zmiznut.
  • Su viditelne iba pre clenom danej party/raidu.
  • Po zmene leadera, markery zmiznu.
  • Po kicknuti/leavnuti party/raidu by sa danemu hracovi nemali uz zobrazovat.
  • Naopak pri invitnuti,relognuti,portnuti alebo po priblizeni sa clena k parte/raidu by sa mali tomuto hracovi znovu zobrazit.
  • Kedze mozu mat muchy tak zatial trvaju iba 5 minut ( Ak by sa vam to dajak podarilo zaspamovat alebo whatever...)

+ some spell fixes, some of them were already active few days ago, but I was lazy write them down ;)
  • Rolling Thunder - charges will be generated even with triggered copies of spells from Elemental mastery.
  • T12 Rogue 2P set bonus.
  • T12 balance Druid 2P set bonus ( Treants ).
  • Fixed procing of T12 healer priest set bonus.
  • T12 Warlock 2P set bonus ( Imps ). - will be applied tomorrow.
  • Added avoidance for every summoned guardian. ( Not pets yet )
  • Druid's eclipse power will be reset after entering into arena.
  • Glyph of Divinity.
+ Firelands.
  • Lord Rhyolith - Written brand new steering mechanic and added many corrections.
    Removed some nerfs which came with 4.3.4 patch.
  • Baleroc, the Gatekeeper - Scripted and released !
    You can engage him only if you killed all four bosses before him.
    Loot not yet updated ! Will be added tomorrow - I will let you know in his tactic topic.
REPORT ANY BUGS RELATED TO THESE CHANGES !!! THANK YOU.

Artisan
Core Developer
Posts: 1523
Joined: 03 Oct 2009, 18:56

Re: Pretty lights

Postby Artisan » 06 Sep 2013, 11:06

Riad markey revertnute, sposobuju pri niektorych udalostiach pady.


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