Death Knight Summary

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fixerr
Posts: 267
Joined: 20 Sep 2009, 16:15
Location: Frýdek-Místek

Death Knight Summary

Postby fixerr » 03 Mar 2012, 15:28

Specializace

http://ff985.ic.cz/spec.png

Blood

-

Frost

-

Unholy

-

Talenty

http://ff985.ic.cz/tree.png


Blood

Blood Parasite- Bug #3761
Your melee attacks have a 5/10% chance to spawn a Bloodworm. The Bloodworm attacks your enemies, gorging itself with blood until it bursts to heal nearby allies. Lasts up to 20 sec.

-> Vyssumonní se ale nehealují, u dmg si nejsem jistý kolik by měli dávat (na wowheadu jsou celkem zajímavé komentáře o tom jak by to mělo fungovat)

Blood-Caked Blade - Bug #3972
Your auto attacks have a 10/20/30% chance to cause a Blood-Caked Strike, which hits for 25% weapon damage plus 12.5% for each of your diseases on the target.

-> Nejspíše nefunguje +12,5% dmg z disease na targetu

Dancing Rune Weapon- Bug #1857
Summons a second rune weapon that fights on its own for 12 sec, mirroring the Death Knight's attacks. The rune weapon also assists in defense of its master, granting an additional 20% parry chance while active.

-> Nepřidává 20% parry, snad pokaždé po vysummonění začne útočit na někoho jiného než hráč

Improved Blood Presence - Bug #3120
Increases your rune regeneration by 10/20% and reduces the chance that you will be critically hit by melee attacks while in Blood Presence by 3/6%. In addition, while in Frost Presence or Unholy Presence, you retain 2/4% damage reduction from Blood Presence.

-> Nesnižuje CD run, ostatní je těžko posoudit

Crimson Scourge
Increases the damage dealt by your Blood Boil by 40%, and when you land a melee attack on a target that is already infected with your Blood Plague, there is a 10% chance that your next Blood Boil will consume no runes.

-> Talent procuje i bez Blood Plague na targetu.

Frost

Improved Frost Presence - Bug #3973
Increases your bonus damage while in Frost Presence by an additional 2/5%. In addition, while in Blood Presence or Unholy Presence, you retain 2/4% increased Runic Power generation from Frost Presence.

-> DMG přidává ale nefunguje RP generation v ostatních presencích

Might of the Frozen Wastes - Bug #2991
When wielding a two-handed weapon, your melee attacks deal an additional 4/8/12% damage and your autoattacks have a 15/30/45% chance to generate 10 Runic Power.

-> Nefunguje +12% DMG pro autoattack (white dmg), pro ability ano

Chill of the Grave - Bug #5103
Your Chains of Ice, Howling Blast, Icy Touch and Obliterate generate 10 additional runic power.

-> Howling Blast přidává 10 runic power za každý zasáhnuty cíl.

Unholy

Contagion
Increases the damage of your diseases spread via Pestilence by 50/100%.

-> Tady to ani nemá co zvedat, jelikož Pestilence nesníží DMG disease o 50%

Death's Advance - Bug #2742
While your Unholy Runes are both depleted, movement-impairing effects may not reduce you below 75/100% of normal movement speed.

-> Po použití jakéhokoliv spellu se nahodí buff na 2 vteřiny místo toho aby to bylo po dobu kdy DK nemá unholy runy (trochu poupraveno, více na bugtrackeru)

Ebon Plaguebringer - Bug #3292
Your Plague Strike, Icy Touch, Chains of Ice, and Outbreak abilities also infect their target with Ebon Plague, which increases damage taken from your diseases by 15/30% and all magic damage taken by an additional 8%.

-> Nefunguje 8% magic DMG, nenahazuje se z Outbreak a Chains of Ice

Magic Suppression - Bug #3340
Increases the spell damage absorption of your Anti-Magic Shell by an additional 8/16/25%, and causes damage absorbed by Anti-Magic Shell to energize the Death Knight with Runic Power.

-> DMG absorbuje, sice asi ne jen 50% HP, nicméně absorb DMG již nedává RP (bez tohoto talentu ano)

Unholy Blight - Bug #3977
Causes the victims of your Death Coil to be surrounded by a vile swarm of unholy insects, taking 10% of the damage done by the Death Coil over 10 sec.

-> DoTka se nestackuje

Unholy Command - Bug #2415
Reduces the cooldown of your Death Grip ability by 5/10 sec, and gives you a 50/100% chance to refresh its cooldown when dealing a killing blow to a target that grants experience or honor.

-> CD o 10 vteřin ano, po zabití se CD neresetne

Sudden Doom - Bug #5104
Your auto attacks have a 15% chance to make your next Death Coil cost no runic power.

-> Stává se, že i když talent procne, tak Death Coil buď vezme runic power (pokud ji hráč má), nebo nejde použít vůbec (i když by mělo)

Runic Corruption
Reduces the cost of your Death Coil by 6, and causes your Runic Empowerment ability to no longer refresh a depleted rune, but instead to increase your rune regeneration rate by 100% for 3 sec.

-> Buffu na zrychlení regenu run se má prodlužovat doba trvání, pokud již hráč na sobě jeden má a použije znovu Death Coil. Nyní se přepisuje.

Spelly

Blood

Pestilence - Bug #3978
Spreads existing Blood Plague and Frost Fever infections from your target to all other enemies within 10 yards. Diseases spread this way deal 50% of normal damage.

-> Disease na ostatní targety dávají 100% DMG (mají dávat 50%) + chybí visual effect

Blood Boil - Bug #3979
Boils the blood of all enemies within 10 yards, dealing (8% of AP + 267) Shadow damage. Deals additional damage to targets infected with Blood Plague or Frost Fever.

-> Nedává additional DMG když jsou na targetu dissease

Dark Simulacrum - Bug #4259
Places a dark ward on an enemy that persists for 8 sec, triggering when the enemy next spends mana on a spell, and allowing the Death Knight to unleash an exact duplicate of that spell. Against nonplayers, only absorbs some harmful spells.

-> Někdy kopíruje více spellů místo jednoho po dobu 8 vteřin, někdy žádný (více na bugtrackeru)

Frost

Frost Fever - Bug #4886
A disease dealing (0 * 1.15 + AP * 0.055 * 1.15) Frost damage every 3 sec and reducing the target's melee and ranged attack speed by 20% for 21 sec. Caused by Icy Touch and other spells.

-> Nesnižuje attack speed o 20%

Frost Presence - Bug #3980
Strengthens you with the presence of Frost, increasing damage by 10% and increasing Runic Power generation by 10%. Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power.

-> Zvyšuje DMG, ale RP generation se nezvýší

Festering Strike - Bug #3981
An instant attack that deals 150% weapon damage plus (251 * 150 / 100) and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec.

-> Pordlužuje trvání BP, FF, CoI ale ne Ebon Plague (i když to není napsané v popisu tak by to prodlužovat mělo)

Rune Strike - Bug #3982
Strike the target for 180% weapon damage plus (2 * AP * 10 / 100). Only usable while in Blood Presence, or 10 sec after the Death Knight dodges or parries. Can't be dodged, blocked, or parried. This attack causes a high amount of threat.

-> Nejde použít v Blood presenci (jen po dodge,parry)

Unholy

Death Grip - Bug #2734
Harness the unholy energy that surrounds and binds all matter, drawing the target toward the death knight and forcing the enemy to attack the death knight for 3 sec.

-> Někdy se stane, že to target nepřitáhne, může to být způsobeno že stihne utéct z dosahu, dále často nejde vidět, že by target "letěl" k DK, ale po pár vteřinách ho to portne

Raise Dead - Bug #2941 Bug #2747
Raises a Ghoul to fight by your side. You can have a maximum of one Ghoul at a time. Lasts 1 min.

-> Spell jako takový je v pohodě, nicméně Ghoul je k ničemu, nejde použít jedinný spell, jen autoattack (více možná na bugtrackeru, nebo zde v topicu)

Anti-Magic Shell - Bug #3983
Surrounds the Death Knight in an Anti-Magic Shell, absorbing 75% of the damage dealt by harmful spells (up to a maximum of 50% of the Death Knight's health) and preventing application of harmful magical effects. Lasts 5 sec.

-> Někdy absorbuje 75% někdy 100%, z absorbu dává RP což by měl mít jen unholy (viz Magic Suppresion), do těch 50% HP to taky asi nejde

Raise Ally - Bug #2666
Raises the corpse of a raid or party member to fight by your side. The player will have control over the Ghoul for 5 min.

-> Neudělá nic

Army of the Dead - Bug #3985
Summons an entire legion of Ghouls to fight for the Death Knight. The Ghouls will swarm the area, taunting and fighting anything they can. While channelling Army of the Dead, the Death Knight takes less damage equal to his Dodge plus Parry chance.

-> Ghouli se vyssummoní, ale dávají poněkud malý DMG (na wotlk dávali více), navíc by měli používat 2 ability Claw a Leap, stejné ability jako má Ghoul, kterého má unholy jako peta

Outbreak - Bug #3292
Instantly applies Blood Plague and Frost Fever to the target enemy.

-> Nenahodí na target Ebon Plague

Necrotic Strike - Bug #3367
A vicious strike that deals 100% weapon damage and absorbs the next (0.75 * AP) healing received by the target. For 15 sec, or until the full amount of healing is absorbed, the target's casting time is increased by 30%.

-> Nestackuje absorb healu

Rune System

Reset run po dodge/parry - Bug #4244 - Při dodge/parry by abilita neměla vypotřebovat dané runy, ale hodit je pouze na global cd
Death Rune refresh - Bug #4434 - Abilita Runic Empowerment neaktivuje Death Runy. Pokud má být Death Runa refreshnuta pomocí Runic Empowerment tak se neaktivuje.

Glyphy

Prime

Glyph of Death Strike
Increases your Death Strike's damage by 2% for every 5 Runic Power you currently have (up to a maximum of 40%). The Runic Power is not consumed by this effect.

-> Zvýší dmg Death Striku o 40% bez ohledu na runic power.

Major

Glyph of Pillar of Frost - Bug #3988
Empowers your Pillar of Frost, making you immune to all effects that cause loss of control of your character, but also freezing you in place while the ability is active.

-> Nefreezne na místě a nedá imunitu na ty efekty

Minor

Glyph of Resilient Grip - Bug #3990
When your Death Grip ability fails because its target is immune, its cooldown is reset.

-> Neresetne CD gripu

Glyph of Death's Embrace
Your Death Coil refunds 20 Runic Power when used to heal an allied minion.

-> Má vrátit runic power pouze pokud je healnut pet. Nyní vrací i pokud je healnut hráč pomocí Lichborne.

Runeforging

Rune of Cinderglacier
Rune of Razorice
Rune of Spellbreaking
Rune of Spellshattering
Rune of Lichbane - Funguje, akorát dává stejný DMG i když je to undead nebo ne (2% weapon damage)
Rune of Swordbreaking
Rune of Swordshattering
Rune of the Fallen Crusader
Rune of the Nerubian Carapace
Rune of the Stoneskin Gargoyle


Equip - bonusy


Vicious Gladiator's Dreadplate Gauntlets - [tracker]4413 [/tracker]
Your Chains of Ice ability now generates an additional 10 runic power. (Chains of Ice Runic Power)

-> Po použití Chains of Ice má hráč dostat dalších 10 runic power navíc.
Last edited by fixerr on 03 Feb 2013, 23:52, edited 55 times in total.

Amaunet
Core Developer
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Re: Death Knight Summary

Postby Amaunet » 03 Mar 2012, 15:52

Paráda, další kdo se přidal a udělal summary... jen bych tě snad poprosil, zda by šlo tu zelenou dát 0/255/0 50% protože takhle to vypadá jak oranžová :lol: na první pohled jsem dostal tak nějak výtlem, že DKčku nic nejde což se mi zdálo podezřelý :D

fixerr
Posts: 267
Joined: 20 Sep 2009, 16:15
Location: Frýdek-Místek

Re: Death Knight Summary

Postby fixerr » 03 Mar 2012, 17:04

tak ono to na první pohled fakt splývá :D , asi to teda nějak předělám ;)

EDIT: tak narychlo jsem to předělal

Pablo
Posts: 418
Joined: 25 Feb 2011, 20:10

Re: Death Knight Summary

Postby Pablo » 03 Mar 2012, 17:15

Death Strike - Heal je tady nastaven na 15% HP, jako to má být s glyphem Dark Succor, který se zde nejde naučit
Tady má nastaveno v zakladu 7% + talent Improved Death Strike a je to 10,11% což takhle funguje a má fungovat v Blood presenci.

Pokud by si byl DK s jinými talenty než Blood a v jiné presenci než Blood tak se zmíněným glyphem by si měl mít 15% heal při použití DS.(to píše hra přímo, wowhead ukazuje jiné data
(Your next Death Strike performed while in Frost or Unholy Presence, within 15 sec after killing an enemy that yields experience or honor, will restore at least 20% of your maximum health.)
Ale to sem netestoval.

fixerr
Posts: 267
Joined: 20 Sep 2009, 16:15
Location: Frýdek-Místek

Re: Death Knight Summary

Postby fixerr » 03 Mar 2012, 21:39

Tady má nastaveno v zakladu 7% + talent Improved Death Strike a je to 10,11% což takhle funguje a má fungovat v Blood presenci.

Pokud by si byl DK s jinými talenty než Blood a v jiné presenci než Blood tak se zmíněným glyphem by si měl mít 15% heal při použití DS.(to píše hra přímo, wowhead ukazuje jiné data
(Your next Death Strike performed while in Frost or Unholy Presence, within 15 sec after killing an enemy that yields experience or honor, will restore at least 20% of your maximum health.)
Ale to sem netestoval.
Tak jo, healuje to přibližně za těch 10% HP, ten dmg co jsem dostal na to nemá vliv, jinak s tím gylphem by to mělo mít těch 15%, ten tady ale nejde

Muha
Posts: 93
Joined: 19 Jul 2011, 16:43

Re: Death Knight Summary

Postby Muha » 09 Mar 2012, 22:06

http://www.wowhead.com/spell=56835" onclick="window.open(this.href);return false; funguje napůl,má udělat z Blood i frost run death runy a udělá je jen z Bloodovych

HyN3Q
Posts: 4249
Joined: 10 Jan 2011, 17:33
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Re: Death Knight Summary

Postby HyN3Q » 09 Mar 2012, 22:42

Parada, fixer se zapojil :D btw. nerikals, ze uz nehrajes ? :P

fixerr
Posts: 267
Joined: 20 Sep 2009, 16:15
Location: Frýdek-Místek

Re: Death Knight Summary

Postby fixerr » 10 Mar 2012, 00:02

Parada, fixer se zapojil :D btw. nerikals, ze uz nehrajes ? :P
Noo dejme tomu, už se na to ale podívej ať se to někam pohne :D

HyN3Q
Posts: 4249
Joined: 10 Jan 2011, 17:33
Location: 110 Innovation Drive Irvine, CA 92617

Re: Death Knight Summary

Postby HyN3Q » 10 Mar 2012, 00:20

Ja ted delam skripty, do spellu se pustim az budu mit catacore (tu nechci takze asi tak :D)

fixerr
Posts: 267
Joined: 20 Sep 2009, 16:15
Location: Frýdek-Místek

Re: Death Knight Summary

Postby fixerr » 10 Mar 2012, 15:02

http://www.wowhead.com/spell=56835" onclick="window.open(this.href);return false; funguje napůl,má udělat z Blood i frost run death runy a udělá je jen z Bloodovych
Když použiješ Blood Strike nebo Pestilence (1 Blood runa) tak je to potom přemění na Death runu, ale když použiješ Festering Strike (1 Blood 1 Frost) tak to nepřemění ani Blood ani Frost runu na Death


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