Warriors
- Charge and Intercept no longer have diminishing returns on their stun effects.
- Colossus Smash now ignores 50% of a hostile player's armor (PvP), but continues to ignore 100% of a non-player character's armor (PvE).
- Heroic Throw is now available from trainers at level 20.
- Heroic Leap is no longer on the global cooldown, similar to other warrior movement abilities.
- Inner Rage is now available at level 56.
- Intercept now has a 1.5-second stun, down from 3 seconds.
- Pummel is now usable in all stances.
- Rallying Cry (new ability) is available from trainers at level 83. It temporarily grants the warrior and all party or raid members within 30 yards 20% of maximum health for 10 seconds. After the effect expires, the health is lost. It has no cost, no stance requirements, and is not on the global cooldown. It has a 3-minute cooldown, but also shares a cooldown with Last Stand.
- Shield Bash has been removed from the game.
- Spell Reflection cooldown has been increased to 25 seconds, up from 10.
- Whirlwind now has its cooldown reduced by 6 seconds when it deals damage to 4 or more targets. The Whirlwind effect caused by Bladestorm remains unchanged.
- Overpower now has a 1.5-second cooldown and global cooldown (Taste for Blood's Overpower cooldown has not changed).
- Recklessness and Deadly Calm can no longer be used at the same time. One cannot be used while the other is active, but using one does not put the other on its full cooldown.
- Retaliation, Recklessness and Shield Wall no longer have stance requirements.
- Charge (and related abilities) should now correctly path to a target even if the target moves during the Charge. This change should decrease the likelihood of the warrior Charging to a different location than the target.
- Slam now uses a new character attack animation.
- Colossus Smash now uses a new character attack animation.
- Talent Specializations
- Arms
- Improved Hamstring now reduces the global cooldown on Hamstring by 0.25/0.5 seconds in addition to its current effects.
- Juggernaut no longer adds 2 seconds to the Charge stun, but instead lowers the cooldown of Charge by 2 seconds (to 13 seconds total without the glyph).
- Lambs to the Slaughter now causes Mortal Strike to refresh Rend in addition to its current effects.
- Strikes of Opportunity value per point of mastery has been increased by 10%.
- Two-Handed Weapon Specialization weapon damage increase has been lowered to 12%, down from 20%.
- Mortal Strike now reduces the target's healing received by 25%, up from 10%.
- Fury
- Precision (passive) now increase auto-attack damage by 40%, in addition to the 3% hit it offers currently.
- Unshackled Fury now only grants 2 base points of mastery, down from 8.
- Dual Wield Specialization weapon damage increase has been lowered to 5%, down from 10%.
- Dual Wield Specialization no longer increases Physical damage by 5%. It continues to increase off-hand attack damage by 25%.
- Furious Attacks now reduces the target's healing received by 25%, up from 10%.
- Protection
- Shield Mastery no longer affects the cooldown of Spell Reflection. Instead, it now causes Shield Block to also reduce magic damage taken by 7/14/20% for 6 seconds.
- Gag Order now applies to Pummel and Heroic Throw, giving these abilities a 100% chance to silence the target for 3 seconds. In addition, Gag Order lowers the cooldown of Heroic Throw by 30 seconds.
- Arms
- Glyphs
- Glyph of Spell Reflection reduces the cooldown of Spell Reflection by 5 seconds, up from 1 second.
- Glyph of Sunder Armor now states that it also affects Devastate.
- Slam's off-hand damage component should now benefit from the damage bonus of Bloodsurge.
- It is no longer possible in some encounters to use Charge when closer than its minimum range.