Priest - Holy Talenty

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OJaaaa
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Re: Priest - Holy Talenty

Postby OJaaaa » 02 Feb 2013, 14:21

jo, to Mastery zaradim do to-do listu a "hylovani" je luxusni vyraz :D

tak ten Heal je neskutecne levny, ale ja radsi dohyluju hned a kdyz je cirou nahodou cas navic, dam si tam radsi Smite smerem k Archandelovi. takze take pro nej nevidim vyuziti.

ten Renew je prilis nelevna zalezitost. na 5 men dungy dobry. nahodim si Chakra state, ktery ho obnovuje, a jednou PoH/CoH ho obnovim vsem. v raidech uz to takova pohoda neni, nikdy tu hotku neudrzim na vsech. v raidech tedy jezdim (no, kdy jsem naposledy sel raid, ze?) ten druhy Chakra state. tam sice Renew hyluje vic, ale rozhodne mi mana nedovoli hazet ho na vsechny, takze ve finale je Renew jenom na jednom/dvou tancich.

ja uz se to nikdy nenaucim. uz me to ani nelaka. :D

SwaCZa
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Re: Priest - Holy Talenty

Postby SwaCZa » 02 Feb 2013, 14:47

upřímně nemám tucha jak ta masterka u Holy prejta vlastně scaluje. Protože to by bylo docela OP, pokud by stackovala dál a dál.
taky to je jeden z důvodů proč hraju Disko.

a k tomu Spamu Renew:
s talentem z diska mám cost 3150mp, což vzhledem k tomu kolik to healne je dobrý poměr hpm (healing per mana) - proto se jede holy na haste aby to tikalo co nejvíc.

Našel jsem pěknou tabulku pro haste breakpointy:
HoT Name Breakpoints at (total haste):
Penance 25%, 75%
Renew 12.5%, 37.5%, 62.5%, 87.5%


Rejuvenation 12.5%, 37.5%, 62.5%, 87.5%
Regrowth (HoT) 16.666%, 50%, 83.333%
Lifebloom 5%, 15%, 25%, 35%, 45%, 55%, 65%, 75%, 85%, 95%
Wild Growth 7.15%, 21.43%, 35.715%, 50%, 64.285%, 78.57%, 92.855%

Riptide 10%, 30%, 50%, 70%, 90%

Kde je pěkně vidět kolik je potřebný haste na další tik, proto je vcelku zbytečné mít víc jak 12.5% raidbuffed (těch 37.5% v současném gearu asi nevytáhnem... nepočítám infusku, hero apod...

Zdroj: http://typehforheals.com/2010/09/23/cat ... k-example/

Housac
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Re: Priest - Holy Talenty

Postby Housac » 02 Feb 2013, 20:58

a já měl za to že mastery funguje.. tak co mám teda jet? ted mam vestšinu do mastery.. když haste nemá smysl maxovat..

OJaaaa
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Re: Priest - Holy Talenty

Postby OJaaaa » 03 Feb 2013, 22:07

Echo of Light hotka by se mela "scitat" stejnym zpusobem jako napriklad magovsky Ignite. obecne vsechny proc-dot/hot efekty by se mely "scitat". (pochopitelne "scitat" veci jako Renew je nesmysl)

kolik ma ta mastery hotka v zakladu ticku? 3 nebo 4? rekneme 3, pak by mela mit haste breakpoint asi na tech 16.67% jako ten Regrowth. otazka je, jestli se o to pokouset. nevim, jakou cast efektivniho hylingu v recountu tvori prave to (nedokonale fungujici) Echo of Light.

SwaCZa
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Re: Priest - Holy Talenty

Postby SwaCZa » 04 Feb 2013, 14:23

Tady jsem našel docela srozumitelný theorycraft k tomu EoLu:

http://priestitforward.wordpress.com/20 ... t-constie/

quote:
What Echo of Light does is, of course, to add a periodic heal over 6 seconds for [Mastery*1.25]% of the total value of any of your direct healing spells when they hit a target, overhealing included. As long as we don’t heal someone a second time during those 6 seconds, nothing strange or counter-intuitive goes on; each tick simply heals for ⅙ of [Mastery*1.25]% of the original heal.

When we do cast another heal and refresh the duration of Echo of Light, things sometimes look a little strange. If at 10 Mastery we were to get a Greater Heal in for 20000 healing, then a Flash Heal for 10000 3 seconds later, this would happen: Echo of Light would heal for 416⅔ for 3 ticks and then ~357 for another 7* ticks. The ticks got smaller! But that’s not the whole story. If we sum up all the Echo of Light heals, we get a total of ~3750 healing done – which does happen to be [10*1.25]% of 20000+10000. The ticks got smaller, yes, but the total healing done is nonetheless the same as advertised. What exactly is happening is that the game takes the total Echo of Light healing from the initial application (12.5% of 20000, or 2500), subtracts the healing already done by the ticks that have occurred (416⅔*3, or 1250), adds the healing from the refreshing spell (12.5% of 10000, or 1250), and then divides that by 7 [(1250+1250)/7= ~357]. In this way, the HPS output of Echo of Light is as even and consistent as possible.
Stálo by za to vyzkoušet, jestli nakonec vlastně ten náš EoL nefunguje správně :D

Edit:

na http://us.battle.net/wow/en/forum/topic/2089199661
jeden člobrda píše, že dost závisí na tom CO healujem, a v raidu mu Echo vyskočí ze 7. na 2-3. místo v recountu healing done.

OJaaaa
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Re: Priest - Holy Talenty

Postby OJaaaa » 04 Feb 2013, 18:43

The ticks got smaller, yes, but the total healing done is nonetheless the same as advertised.
...
subtracts the healing already done by the ticks that have occurred (416⅔*3, or 1250), adds the healing from the refreshing spell (12.5% of 10000, or 1250), and then divides that by 7 [(1250+1250)/7= ~357].
tohle nase EoL nedela (zatim ;)). sproste zahodi starou hotku a aplikuje novou, ktera je vypocitana JENOM z posledniho direct hylu. (takze se urcita cast te stare hotky nenavratne ztrati)

fire magove take fnukali, dokud se jim Ignite prepisoval.

Artisan
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Re: Priest - Holy Talenty

Postby Artisan » 04 Feb 2013, 19:57

To by si podla mna mohol skopcit podla Ignite s malymi zmenami :)

Housac
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Re: Priest - Holy Talenty

Postby Housac » 04 Feb 2013, 22:16

to bych přivítal :)

OJaaaa
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Re: Priest - Holy Talenty

Postby OJaaaa » 04 Feb 2013, 22:44

To by si podla mna mohol skopcit podla Ignite s malymi zmenami :)
pochopitelne. bude se muset napsat nova metoda typu Unit::GetRemainingHotHealing(..), ktera bude hodne podobna te Unit::GetRemainingDotDamage(..) :D

SwaCZa
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Re: Priest - Holy Talenty

Postby SwaCZa » 05 Feb 2013, 01:21

Noooo, vida, tak přeci jen můj post k něčemu byl :)


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